
Otherwise, I think the problem might be caused by an out of date version of the DDS plugin for Photoshop.ĮDIT: I editing my previous posts to list DXT3 as the preferred format since it seems to be the best one here, though many of them worked for me. If those are the two that you saved over, you may want to check your hard drive for disk errors. Type 'nconvert -help > nchelp.txt' to save the help text into the file 'nchelp.txt'. Type 'nconvert -help' for available options. Click Download when the conversion finishes.

Drag n drop 2 or more DDS files to the black Upload area.
#Remove pixel error xnconvert dds how to#
Regarding the 2 textures listed above that wouldn't open, those wouldn't open for me in Photoshop either. NConvert is the multi-format commandline image converter for Win32, Linux, DOS, OS/2, and other platforms. This is how to use Convertio DDS to PNG online converter: Navigate to /dds-png/ in your web browser. So, I wonder if the problem is that your version of that application is a bit outdated, maybe try redownloading it and updating to the latest version to see if that helps. The RGBA/8888 was a 32bit per channel format in this version and didn't work, but DXT1-3's saved out and could be read by Max with little issue. All common picture and graphics formats are supported (i.e. I downloaded the NVIDIA texture saving app (looks different on my machine that your screenshot) version. XnConvert is a cross-platform batch image-converter and resizer with a powerful and ease of use experience. This is primarily of use with DX9 era DDS texture loaders.

It supports more than 20 languages, is compatible with hundreds of formats and 70 export formats, and can also be used on Windows, macOS and Linux operating systems. It will also fail for texture 2D arrays and cubemap arrays. XnConvert is a free and powerful image converter that can batch edit and convert DDS images. SRGB formats will be written using non-SRGB formats.

This will fail for BC6, BC7, UINT, and SINT formats. ta_characterdetail_03_ns.chunk.dds and ta_characterdetail_04_ns.chunk.dds have invalid file headers but the rest were able to be loaded without issue. dx9: Forces DDS file output to always use legacy DX9 headers. Hello tested all the textures in Max 2017 and they all worked except for 2.
